As mentioned in last week’s Steampunk Spaceships blog post (HERE), the MidJourney renderings merit a dedicated post, and this is it.
In the MidJourney Steampunk Crystal Balls post (HERE), I explained the steps for rendering images from text prompts, how to upscale them, how to get variations of them, and how to remaster them. I also explained it’s difficult to track the progression of stuff because there are so many possible branches on the path to a final image.
Well, in this post, I attempt to show a bit of how the sausage gets made.
We begin with a concept based on a prompt. For these images, the prompt was . . . steampunk spaceship in space made of dark crystal, 3d shading, hyperrealism, 4K uhd, hyperdetail.
Now, for each of those, I’ll show the initial upscaling and the subsequent upscaling to Max. One thing to remember is that the above was
upscaled enlarged 6X (3072 x 3072 pixels) using GigaPixel. . . here’s the unmodified original (512 x 512 pixels).
These next images were enlarged by about 4X. So here they are, the four images in that initial grid shown as they were first upscaled and then upscaled to Max . . .
Usually, the Max upscaled version is “better”, but not always.
Now, this is where you need to pay attention . . . for each one, I asked for two variations, and I then upscaled them. So, beginning with the first:
I hope I linked all the media files correctly (clicking on any image should open a larger version on a new tab or window). If not, there’s always the slideshow at the end or going to the SmugMug Gallery.
Rather than update all the images, just know that all have been enlarged from the original anywhere from 3X to 10X with a final size target of between 4000 to 5000 pixels for the long side.
Anyway, I then redid the prompt but changed ‘dark crystal’ to ‘made of crystal’ . . .
Here’s another rendering of the prompt . . .
It might be obvious some variations are missing, and that’s as much me losing track of where stuff ends up as not remembering what I upscaled or remastered.
Again, some people might find the visuals boring, but I think they’re quite striking.
I’ll be taking some time away from these, but by no means will I quit playing with these AI Art Generators.
Meanwhile, the SmugMug Gallery with much larger versions is HERE, and, as before, I suggest playing the slideshow below in full-screen mode.
That’s it. This post has ended . . . except for the stuff below.
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